Becoming 6th dan in tenhou boosted my confident to teach basic strategy quite a bit. Not as much as it would if I could enter houou tables, but still quite a bit. Today will not be one of “xkime’s translations” but rather “an article actually completely wrote by xkime.” Enjoy.
Category Archives: Theory
Concealed vs Exposed
Tile efficiency works just okay for one’s own hand, but what about the tiles that flow out? Obviously, you shouldn’t call every single one of them, but that doesn’t mean you should ignore them either. How to judge? What to consider when calling? Well, the basics are sumed up in the following text.
Tile Efficiency 101 (Part 5) Climaxing
Be prepared to read.
You may have very well been able to understand the last pages in the original Japanese with the picture, but the following content is mainly theoric text, so unless you could understand it, you were missing on a lot.
Tile Efficiency 101 (Part 4)
The more I’ve been playing lately, especially on fast tables, the more I see how you need to have tile efficiency theory very in mind. Especially in nashi-nashi games, where you can’t just kui-tan your way to a full hand. So, I decided we should go on. Let’s resume from where we last left off.
Pechorin Style Doctrine
Do you ever feel like Tenhou is designed just to hold you back and that this game sucks, you have bad luck, you must be weak and you will never progress to the next dan (or kyuu) level? Then there is something wrong with your soul. You should read this.
I found this amusing post in Pechorin’s blog some time back, and even puyo posted a portion on his. I have been wanting to translate it for a while. These “commandments” are great for self encouragement and reassurance. Certainly fitting for pechorin (I recommend you follow him on twitter if you can read what he says). Let’s rejoice in wisdom.
Tile Efficiency 101 (Part 3)
Part 3 of the Tile Efficiency series for Osamuko.com is here. This time, it’s taatsu theory. More precisely? Ryankan.
Tile Efficiency 101 (Part 2)
The last post on tile efficiency was kind of basic, so today’s article now introduces the concepts we are going to use in the future articles. Especially, Shan-Ten (how many away), Uke-Ire (the amount of tiles that move you one shanten closer to tenpai) and Good Shape Evolution (when your hand will evolve towards good shape). So, enjoy.
How to get better at Jansou Mode
I’ve been playing Jansou Mode a little, lately. It is the newest addition to Tenhou. But it is probably the first time for many playing in this mode. Today, the explanation is on how to better understand the way to make profit in Jansou Mode. (Warning, it’s a bit loooong. Twss. w)
Tile Efficiency 101 (Part 1)
This is xKime, aka Kimecchi. Just another online mahjong player/writer from the depths of Tenhou.net, Janryuumon, RonRon, Toupaiou, Saki’s website, and pretty much any other mahjong playing system you can find out there, trying to improve his level and learning on the way. Not godly, not completely idiotic, going up one step at the time. This time, I come to talk to you about 牌理 or “tile efficiency.” From the very basics, going into more delicate problems. A great skill to have at the time you encounter a “What Would You Discard” problem.