Archive for the ‘drob's thoughts’ Category

start of osamuko.com

Saturday, October 3rd, 2009

And we're still stumbling about like newborn babes! I found this little gem in my logfile of enormousness:

[17:24] Osamu|sleep> I'm gonna create a blog
[17:24] Osamu|sleep> probably won't be helpful since I suck
[17:31] MOUIKKAI> make it
[17:31] MOUIKKAI> we will all contribute random crap
[17:32] MOUIKKAI> groupblog

[17:58] MOUIKKAI> theres just one minor issue
[17:58] MOUIKKAI> now that i think of it
[17:59] Osamu|sleep> hmm?
[17:59] @Trantez> off shore chance it becomes a hit and you have now load balance issues?
[18:02] MOUIKKAI> no
[18:02] MOUIKKAI> not a single one of us is actually qualified to write anything on mahjong
[18:02] MOUIKKAI> given that we're horribad

[01:44] Osamu|dead> tacosawake: About the blog
[01:44] Osamu|dead> We could just post screenshots and explain our moves
[01:44] Osamu|dead> Probably won't help good players
[01:47] Osamu|dead> or we could create a huge wiki like that
[01:48] tacosawake> what moves?
[01:48] tacosawake> the thing is
[01:48] Osamu|dead> discards
[01:48] tacosawake> half the time i don't even know what i'm doing
[01:48] Osamu|dead> ha
[01:48] tacosawake> TRA or scip might be better there
[01:48] tacosawake> or UmaiKeiki
[01:49] UmaiKeiki> w
[01:49] UmaiKeiki> that is what's cool about gambling games
[01:49] UmaiKeiki> last night I played poker and my strategy was this:
[01:49] UmaiKeiki> roll a dice each hand
[01:49] UmaiKeiki> if high 50%, raise all bets
[01:49] UmaiKeiki> if low 50%, fold
[01:49] UmaiKeiki> and I won big time
[01:49] tacosawake> limit or no limit?
[01:49] UmaiKeiki> no limit
[01:49] Osamu|dead> tacosawake teach me poker
[01:50] TRA> Tip: If you have 35p and get a 6p, discard the 3p
[01:50] Osamu|dead> woah!
[01:50] Osamu|dead> I've been discarding the 6
[01:50] Senaway> o_O
[01:50] UmaiKeiki> O_o
[01:50] tacosawake> high level tip: if you have 35p and get a 6p, if you discard the 3p people will know, so discard the 6p
[01:50] TRA> Well that's why you have a losing streak.
[01:50] Osamu|dead> see
[01:51] Osamu|dead> I'm high level
[01:51] UmaiKeiki> I would like to see osamuko teach mahjong
[01:51] Osamu|dead> She's busy
[01:51] UmaiKeiki> How to avoid dealing into Tenhous
[01:51] Osamu|dead> Doing whatever the young pros are doing
[01:51] Osamu|dead> protip: Get a tenhou first
[01:51] tacosawake> tip: do not play with a guy called akagi
[01:52] tacosawake> no matter what odds he gives you
[01:52] tacosawake> do not under any circumstances bet your destruction

And we DELIVERED

Introducing new terms to an old game

Tuesday, August 4th, 2009

I have an issue with how some sites deal with mahjong terminology and names. You know what I mean? We've got EMA mistranslating score tables from "Iihan Yaku" to "1 Yaku" instead of "1-han yaku" (it goes on higher); we've got a whole community using completely fucked up English terms.

Now, don't get me wrong, "13 Orphans" sound pretty cool. But if someone were to say that to me in a game, I'd go "huh?" instead of "oh shiiiit." The fact is that some people learn the Japanese terms from the start (more power to you guys!), and some people ... don't. It's the people that don't that should, because when one site is trying to introduce their own terminology, things get messed up. A while back I wrote a list on 0x23mahjong, trying to find all the different names for things. It's pure horror, is what it is. Not because I have a specific fondness of Japanese or anything, but because half of the time, the names don't even make sense.

No, by introducing new terminology into an old game, you only serve to mess things up. Fact is that we're playing a Japanese game. Sticking with the Japanese terminology makes the game universal - everyone knows the terminology. One site deciding "we can do this better than them Japanese peoples" (hint: you can't) is without a doubt, monumentally stupid.

Mahjong is pretty old. It's not as old as Go or Shogi, but it's still pretty old. Changing terminology is a bit like walking into a museum and deciding that the shit that's on display isn't good enough for what it's supposed to show, and instead you should bring in strobe lights and a heavy bass beat.

One of my favourite scoring sites has to be Wei-Hwa Huang's Japanese Mahjong Scoring, and even that site has its own English terminology. But the difference is that it lists the Japanese terms at the same time. Oh, and it actually makes sense, compared to some other translation efforts I've seen.

One point made in defense of using an English terminology instead of a Japanese one is that it makes the game easier for beginners. It might, until they play with another group using a different set of English terms. See the problem? Now, there's only one Japanese set. Why not use that? You don't need to be able to pronounce it properly, but at least you'll know what the fuck the guy across you is going on about, rather than sit there looking at him with a look of utter confusion on your face as he goes "Well, that's all bumps, one blue dragon, one red drag... uh, that's 4 hand points, and with a belly-buster wait makes it... uh, how many minipoints again?"

I know that Osamu was about to write something about ReachMahjong.com's new book (or rather, Jenn's book), and how it mixes terms. Yeah, it does. In the excerpt alone it manages to mix English, Chinese and Japanese terms. Would have been easier to just stick to Japanese. Or, if you really have to create new terminology; stick with that alone then. Don't mix "Chow", "Quad" and "Pon" (three languages! how does she do it?), it simply looks bad. Sorry for stealing your post, Osamu.

Mahjong tatcis, part 2

Tuesday, June 2nd, 2009

I didn't make a mistake in spelling "tactics," actually. No, this is a follow-up post on this post, where some real useful information could be found.
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Tile History – The man suite.

Friday, May 29th, 2009

Today we take a look back to why the man or wan suite looks like it does. Or, to put it in another way - where do the numbers come from, and why do they look like they do?
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