Archive for February, 2010

Mudazumo DVD 1 out

February 26th, 2010 by ron5

Just dropping by for a second to tell everyone who doesn't know it already that the first official Mudazumo DVD got released recently. Hopefully, we'll see (non-gg) subs for this soon.
Trailer for the DVD

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Beginners Guide and News(!?)

February 16th, 2010 by Osamu

Minor update: Thanks to some recent fixing by Osamu you can now add comments on the guide pages themselves. Well, if the need to strikes you, of course, it-it's not like we did it so we can read your feedback!

Hello there! We have created a beginners guide to online mahjong, so please check it out! The links to it are in the sidebar. One thing we noticed a lot was beginners wanting information on how to start playing, and we had nowhere to point them. You could either give them huge collections of links like some kind of internet riddle game, or just tell them to play online until they figured it out for themselves. Fortunately now we have a simpler option, and you can start your journey right here.

In completely different news, a list of Yakuza 3 trophies has appeared on the internet. This list is lacking the mahjong trophy and some others (shogi, cabaret trophies etc). Hopefully this means they haven't cut out mahjong completely for whatever reason.

Also, in the Japanese blogosphere (笑) there has been talk about whether or not Tsunoda should allow people to watch dan games in real time, but I could reading this wrong.

Finally NISEMARU2009 has posted a trailer for mudazumo. You may watch it here

10 ADVANCED MAHJONG STRATEGIES FOR THE ADVANCED PLAYER

February 13th, 2010 by TACOS

1. Always attack, unless you should be defending.

2. Always defend, unless you should be attacking.

3. If you are an expert like me, you can even try attacking and defending at the same time.

4. Only deal tiles that other players cannot use, or you will be helping them form their hands.

5. When other players are in tenpai, it is important that you do not deal into their hands.

6. Make other players deal into your hand by waiting on unexpected tiles.

7. Always score as many points as possible.

8. Win as many hands as you can.

9. It is silly to call tiles when you can always draw it yourself anyway.

10. Do not discard tiles nobody has discarded, or that anybody has discarded early, mid, or late game. If possible you can consider not discarding at all. But it's a double-edged sword. I can't recommend this to amateurs.

11. Always remember what your tiles look like, in case of sudden blindness.

If you are an expert player you are welcome to leave any of your own tips.

Saki-themed Firefox Personas

February 4th, 2010 by TACOS

Osamu found these some time ago. Kind of distracting at first, but I'm used to them now. When I win a match I can look up and find approval in their eyes, and when I lose they are still there, tirelessly cheering me on.

Here's the link to the thingy. There's also a Nodoka one available but for some reason this one is more popular by far.

http://www.getpersonas.com/en-US/gallery/All/search?p=saki&search.x=0&search.y=0

Bots? In my 7447?

February 3rd, 2010 by TACOS

My attention was diverted to a mahjong thread the other day, and something among the posts caught my eye, a welcome change from the usual jaw-dropping, eye-bleeding, rage-inducing tenhou screenshots. There was a certain amount of conjecture regarding the quality of play as well as the amount of bots, or automatic mahjong-playing programs, infesting lobby 7447 and tenhou as a whole.

As someone in possession of the facts, I wouldn't mind clearing up this minor issue for you players out there who are concerned about the humanity of their opponents.

There are no bots on 7447.

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List of Undecided Rules (tenhou)

February 1st, 2010 by Osamu

Tsuno is adding rules to this list rather frequently, new stuff  in bold.

-Uma 5-10, 5-15, 20-50
-Wareme
-No Tochuuryuukoku
-Houra renchan
-Add 1500 points to the hand value for each renchan counter (normally 300 points)
-Washizu
-Yakitori
-Can go below 0
-Atama hane
-Two aka dora in each suit.
-Noten renchan
-Oya doesn't change until someone wins a hand
-Open Riichi
-Start with 2 dora indicators
-Can ron on an ankan with kokushi musou
-Kanzen Sakizuke
-Flower tiles
-Other local rules
-Always 2 han Shibari
-Aka dora count as Yaku
-Shizumi Uma (???)
-Return riichi deposits if Ryuukyoku
-Noten payment adjustment
-Iichan
-Can not change your wait after riichi
-Okkurikan Ari (???)
-Aotenjou
-Chombo ari (something about changing the riichi button)
-No tsumo payment decrease in 3p