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	<title>Comments on: Japanese General Laws of Mahjong</title>
	<atom:link href="http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/</link>
	<description>Mahjong stuff</description>
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	<item>
		<title>By: McMasters</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-3023</link>
		<dc:creator>McMasters</dc:creator>
		<pubDate>Sun, 14 Mar 2010 00:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-3023</guid>
		<description>Um, The Saikyosen does *not* have that &#039;first to call Ron&#039; rule.

http://www.mahjong-club.net/saikyosen/rule.htm

You are looking for &quot;ダブロン、トリプルロンなし。頭ハネ制度（発声なき行為は無効）。&quot;

Or, &#039;There are no douple and triple rons. Head bump is the rule (invalid calls are illegal).

You might want to re-read your rules.</description>
		<content:encoded><![CDATA[<p>Um, The Saikyosen does *not* have that 'first to call Ron' rule.</p>
<p><a href="http://www.mahjong-club.net/saikyosen/rule.htm" rel="nofollow">http://www.mahjong-club.net/saikyosen/rule.htm</a></p>
<p>You are looking for "ダブロン、トリプルロンなし。頭ハネ制度（発声なき行為は無効）。"</p>
<p>Or, 'There are no douple and triple rons. Head bump is the rule (invalid calls are illegal).</p>
<p>You might want to re-read your rules.</p>
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	<item>
		<title>By: UkusniKolači</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-2728</link>
		<dc:creator>UkusniKolači</dc:creator>
		<pubDate>Mon, 30 Nov 2009 17:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-2728</guid>
		<description>There are some problems that occur based on the choice of wording when translating. The last tile in the regular wall is called the &quot;haitei hai&quot;, and the tile drawn after a kan is called the &quot;rinshan hai&quot;.

So you can have either the haiteihai or the rinshanhai, but not both. Simply using the term &quot;last tile&quot; could result in some confusion, or even improper scoring.</description>
		<content:encoded><![CDATA[<p>There are some problems that occur based on the choice of wording when translating. The last tile in the regular wall is called the "haitei hai", and the tile drawn after a kan is called the "rinshan hai".</p>
<p>So you can have either the haiteihai or the rinshanhai, but not both. Simply using the term "last tile" could result in some confusion, or even improper scoring.</p>
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		<title>By: Grarr</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-2727</link>
		<dc:creator>Grarr</dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-2727</guid>
		<description>&quot;If you called Kan on the 2nd to last tile in the wall, and Rinshan&#039;d on it, by their wording it seems you could also claim Haitei.&quot;

I believe you can only claim haitei on the last tile of the regular wall, not the dead wall tile that was drawn when kong was declared. I believe the ruling makes it so that the last regular wall tile is effectively NOT used, and thus haitei cannot be declared.</description>
		<content:encoded><![CDATA[<p>"If you called Kan on the 2nd to last tile in the wall, and Rinshan'd on it, by their wording it seems you could also claim Haitei."</p>
<p>I believe you can only claim haitei on the last tile of the regular wall, not the dead wall tile that was drawn when kong was declared. I believe the ruling makes it so that the last regular wall tile is effectively NOT used, and thus haitei cannot be declared.</p>
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		<title>By: Eric</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-2726</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sun, 29 Nov 2009 18:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-2726</guid>
		<description>An interesting thing to note, from the EMA rules:
&quot;3.4.1 Last tile 
The last tile in the wall can only be claimed for a win, not for a kong, pung or chow. In 
case a kong is declared at the second-to-last tile, the replacement tile becomes the last 
tile.&quot;

If you called Kan on the 2nd to last tile in the wall, and Rinshan&#039;d on it, by their wording it seems you could also claim Haitei.
Hmmn, this way the dead wall maintains its 14 tiles. If you could call a Kan on the Last Tile, the dead wall wouldn&#039;t keep its 14 tiles. ... Wow, talk about a slim case. Easier to just remember Section 11, rule 4 at that point. NO STACKING~.</description>
		<content:encoded><![CDATA[<p>An interesting thing to note, from the EMA rules:<br />
"3.4.1 Last tile<br />
The last tile in the wall can only be claimed for a win, not for a kong, pung or chow. In<br />
case a kong is declared at the second-to-last tile, the replacement tile becomes the last<br />
tile."</p>
<p>If you called Kan on the 2nd to last tile in the wall, and Rinshan'd on it, by their wording it seems you could also claim Haitei.<br />
Hmmn, this way the dead wall maintains its 14 tiles. If you could call a Kan on the Last Tile, the dead wall wouldn't keep its 14 tiles. ... Wow, talk about a slim case. Easier to just remember Section 11, rule 4 at that point. NO STACKING~.</p>
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		<title>By: Eric</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-2725</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sat, 28 Nov 2009 19:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-2725</guid>
		<description>haitei, houtei, . whichever. 

but this clarifies further
&quot;4. WINNING FROM A SUPPLEMENTARY TILE does not combine with WINNING ON THE LAST TILE.&quot;
Precisely what I had been wondering about.

Thank you for your translation efforts!.</description>
		<content:encoded><![CDATA[<p>haitei, houtei, . whichever. </p>
<p>but this clarifies further<br />
"4. WINNING FROM A SUPPLEMENTARY TILE does not combine with WINNING ON THE LAST TILE."<br />
Precisely what I had been wondering about.</p>
<p>Thank you for your translation efforts!.</p>
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		<title>By: KyuuA4</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-2720</link>
		<dc:creator>KyuuA4</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-2720</guid>
		<description>Thanks.  This will be very handy (if/when) I get the chance to play it with real tiles, and/or teaching friends how to play.</description>
		<content:encoded><![CDATA[<p>Thanks.  This will be very handy (if/when) I get the chance to play it with real tiles, and/or teaching friends how to play.</p>
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		<title>By: Benjamin</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-2719</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Tue, 24 Nov 2009 14:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-2719</guid>
		<description>My name is Benjamin and I translated these rules. They are not a universal set of Japanese rules, no such set exists. They are, however, the closest thing there is to a standard set of rules. They are used in the Saikyosen, the largest tournament in Japan, and most parlors, particularly national chains, will use a set of rules that is only slightly different.

@Rider88: There is no Double Ron in these rules. This is one of the things which generally varies from place to place. The others tend to be whether or not there is a DEALER REPEAT in case of tenpai, DRAWN GAMEs happening before the round is over, and red fives. 

Kan dora indication, more often than not, follows the pattern in the above rules. While exceptions exist, they aren&#039;t particularly significant--for the most part it doesn&#039;t matter when you flip the tile over.

@Joseph Edwards: They write their rules different from the way Westerners would, yes.

@Kicchiri: While 10-20 and 10-30 umas are both common, I find the latter to be significantly more prevalent. 

@Eric: You mean houtei, right? This actually varies, although most places say that they do not go together.</description>
		<content:encoded><![CDATA[<p>My name is Benjamin and I translated these rules. They are not a universal set of Japanese rules, no such set exists. They are, however, the closest thing there is to a standard set of rules. They are used in the Saikyosen, the largest tournament in Japan, and most parlors, particularly national chains, will use a set of rules that is only slightly different.</p>
<p>@Rider88: There is no Double Ron in these rules. This is one of the things which generally varies from place to place. The others tend to be whether or not there is a DEALER REPEAT in case of tenpai, DRAWN GAMEs happening before the round is over, and red fives. </p>
<p>Kan dora indication, more often than not, follows the pattern in the above rules. While exceptions exist, they aren't particularly significant--for the most part it doesn't matter when you flip the tile over.</p>
<p>@Joseph Edwards: They write their rules different from the way Westerners would, yes.</p>
<p>@Kicchiri: While 10-20 and 10-30 umas are both common, I find the latter to be significantly more prevalent. </p>
<p>@Eric: You mean houtei, right? This actually varies, although most places say that they do not go together.</p>
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	<item>
		<title>By: Eric</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-2714</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 23 Nov 2009 02:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-2714</guid>
		<description>&quot;3. Whoever has drawn the last tile may not KAN.&quot; aha. I had wondered for a while if haitei and Rinshan could potentially stack. This clarifies.  .. Although the rule may just be in place to prevent such potential confusion.</description>
		<content:encoded><![CDATA[<p>"3. Whoever has drawn the last tile may not KAN." aha. I had wondered for a while if haitei and Rinshan could potentially stack. This clarifies.  .. Although the rule may just be in place to prevent such potential confusion.</p>
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		<title>By: Kicchiri</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-2711</link>
		<dc:creator>Kicchiri</dc:creator>
		<pubDate>Sun, 22 Nov 2009 16:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-2711</guid>
		<description>Agreement with puyo. There is no standard order for calling on tiles, and I certainly wouldn&#039;t say a 30/10 uma split is the most common!</description>
		<content:encoded><![CDATA[<p>Agreement with puyo. There is no standard order for calling on tiles, and I certainly wouldn't say a 30/10 uma split is the most common!</p>
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		<title>By: Joseph Edwards</title>
		<link>http://www.osamuko.com/2009/11/21/japanese-general-laws-of-mahjong/comment-page-1/#comment-2710</link>
		<dc:creator>Joseph Edwards</dc:creator>
		<pubDate>Sun, 22 Nov 2009 16:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=834#comment-2710</guid>
		<description>&quot;2. There is no “OPEN RIICHI”&quot;
&gt;:</description>
		<content:encoded><![CDATA[<p>"2. There is no “OPEN RIICHI”"<br />
&gt;:</p>
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