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	<title>Comments on: Let&#8217;s Debunk Some Mahjong Superstitions!</title>
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	<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/</link>
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		<title>By: SedoKai</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-4173</link>
		<dc:creator>SedoKai</dc:creator>
		<pubDate>Mon, 31 Oct 2011 03:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-4173</guid>
		<description>Math and Statistics are cute, but only scratch the surface of the game.  If anything, having a solid understanding of the mathematical aspect of the game is merely a basic requirement to improving beyond beginner-level play.</description>
		<content:encoded><![CDATA[<p>Math and Statistics are cute, but only scratch the surface of the game.  If anything, having a solid understanding of the mathematical aspect of the game is merely a basic requirement to improving beyond beginner-level play.</p>
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		<title>By: xKime</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-2783</link>
		<dc:creator>xKime</dc:creator>
		<pubDate>Tue, 12 Jan 2010 04:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-2783</guid>
		<description>I would really like to see a graph representing &quot;turn number of riichi&quot; in function of &quot;average value of the hand.&quot; Of course I have a pretty good idea what it will look like, but who knows when it will display some surprising/mildly interesting data.</description>
		<content:encoded><![CDATA[<p>I would really like to see a graph representing &#8220;turn number of riichi&#8221; in function of &#8220;average value of the hand.&#8221; Of course I have a pretty good idea what it will look like, but who knows when it will display some surprising/mildly interesting data.</p>
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		<title>By: drob(inVienna)</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-1920</link>
		<dc:creator>drob(inVienna)</dc:creator>
		<pubDate>Sat, 25 Jul 2009 07:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-1920</guid>
		<description>That&#039;s...

Eh. Whatever. Too tired to think.</description>
		<content:encoded><![CDATA[<p>That&#8217;s&#8230;</p>
<p>Eh. Whatever. Too tired to think.</p>
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		<title>By: Sumio Mondo</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-1916</link>
		<dc:creator>Sumio Mondo</dc:creator>
		<pubDate>Fri, 24 Jul 2009 22:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-1916</guid>
		<description>well, yeah, but not if you combine it with what that article showed (the one i linked from reachmahjong.com).

also, like i said, sometimes you have no choice but to make defensive decisions based on assuming ryanmen-waits. pulling out these things is an edge you will occasionally want to exploit if you simply have no safer options.

i also wonder whether the frequency of ryanmen reaches increases if you filter out early-turn reaches and such.  i think you can also at times sense when you are up against non-ryanmen waits because the discards don&#039;t make &#039;sense&#039; as they usually do (basically an extension of what is mentioned in the article).</description>
		<content:encoded><![CDATA[<p>well, yeah, but not if you combine it with what that article showed (the one i linked from reachmahjong.com).</p>
<p>also, like i said, sometimes you have no choice but to make defensive decisions based on assuming ryanmen-waits. pulling out these things is an edge you will occasionally want to exploit if you simply have no safer options.</p>
<p>i also wonder whether the frequency of ryanmen reaches increases if you filter out early-turn reaches and such.  i think you can also at times sense when you are up against non-ryanmen waits because the discards don&#8217;t make &#8216;sense&#8217; as they usually do (basically an extension of what is mentioned in the article).</p>
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		<title>By: umai</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-1911</link>
		<dc:creator>umai</dc:creator>
		<pubDate>Fri, 24 Jul 2009 17:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-1911</guid>
		<description>I think that it would be a mistake to assume there is a 1 in 4 chance every time when the statistics showed an overall 1 in 3 chance. The problem is that you can get a 1 in 4 chance only under unknown conditions, so to just blindly assume them means you&#039;ll still get bitten 1 time in 3.</description>
		<content:encoded><![CDATA[<p>I think that it would be a mistake to assume there is a 1 in 4 chance every time when the statistics showed an overall 1 in 3 chance. The problem is that you can get a 1 in 4 chance only under unknown conditions, so to just blindly assume them means you&#8217;ll still get bitten 1 time in 3.</p>
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		<title>By: Sumio Mondo</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-1905</link>
		<dc:creator>Sumio Mondo</dc:creator>
		<pubDate>Fri, 24 Jul 2009 13:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-1905</guid>
		<description>One more point: the strategy can be more or less effective defending on the player. Some people almost always only reach when they have ryanmen. Depends how much of a read you have.

Obviously there will never be a failsafe reading strategy in a game like this but every little edge can help.</description>
		<content:encoded><![CDATA[<p>One more point: the strategy can be more or less effective defending on the player. Some people almost always only reach when they have ryanmen. Depends how much of a read you have.</p>
<p>Obviously there will never be a failsafe reading strategy in a game like this but every little edge can help.</p>
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		<title>By: Sumio Mondo</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-1904</link>
		<dc:creator>Sumio Mondo</dc:creator>
		<pubDate>Fri, 24 Jul 2009 12:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-1904</guid>
		<description>Actually i think you can build a strategy around it-

i.e. if you want to fold completely, throw 100% safe tiles as far as possible.

However, if you have to resort to suji reading (such as 1-4-7) and all related methods, you might as well consider that the reach-tile suit is only dangerous in 1 out of 4 times.

This is simply because you&#039;ll be assuming that the wait is ryanmen by default, if you are going to bother with suji reading. Don&#039;t use it if you can help it, but sometimes you have no other choice.


Now, if you can combine this with actually spotting when a wait is not ryanmen, then you&#039;re really onto something.
Here&#039;s a link to the article I mentioned concerning that:

http://www.reachmahjong.com/home/index.php?option=com_content&amp;task=view&amp;id=344&amp;Itemid=127

You might want to read the previous article to review the questions posed.</description>
		<content:encoded><![CDATA[<p>Actually i think you can build a strategy around it-</p>
<p>i.e. if you want to fold completely, throw 100% safe tiles as far as possible.</p>
<p>However, if you have to resort to suji reading (such as 1-4-7) and all related methods, you might as well consider that the reach-tile suit is only dangerous in 1 out of 4 times.</p>
<p>This is simply because you&#8217;ll be assuming that the wait is ryanmen by default, if you are going to bother with suji reading. Don&#8217;t use it if you can help it, but sometimes you have no other choice.</p>
<p>Now, if you can combine this with actually spotting when a wait is not ryanmen, then you&#8217;re really onto something.<br />
Here&#8217;s a link to the article I mentioned concerning that:</p>
<p><a href="http://www.reachmahjong.com/home/index.php?option=com_content&#038;task=view&#038;id=344&#038;Itemid=127" rel="nofollow">http://www.reachmahjong.com/home/index.php?option=com_content&#038;task=view&#038;id=344&#038;Itemid=127</a></p>
<p>You might want to read the previous article to review the questions posed.</p>
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		<title>By: drob(inVienna)</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-1902</link>
		<dc:creator>drob(inVienna)</dc:creator>
		<pubDate>Fri, 24 Jul 2009 09:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-1902</guid>
		<description>Yeah; it&#039;s just superstitions - there&#039;s no real way for us to look at the riichi tile and say &quot;Ok, that suit is safe.&quot; Hell, I&#039;d go so far as to say that it&#039;s safer to discard the idea completely than base a strategy around it/incorporating it into current tactics.</description>
		<content:encoded><![CDATA[<p>Yeah; it&#8217;s just superstitions &#8211; there&#8217;s no real way for us to look at the riichi tile and say &#8220;Ok, that suit is safe.&#8221; Hell, I&#8217;d go so far as to say that it&#8217;s safer to discard the idea completely than base a strategy around it/incorporating it into current tactics.</p>
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	<item>
		<title>By: umai</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-1892</link>
		<dc:creator>umai</dc:creator>
		<pubDate>Thu, 23 Jul 2009 21:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-1892</guid>
		<description>Might be on to something here. Here&#039;s the statistics for riichis on ryanmen-like waits only:

2744 riichis
725 had a wait in the same suit
Ratio: 26.421%

You can see why a strategy for spotting ryanmen waits is important here. Even though a large number (71%) of the riichis were on ryanmen-like waits, we can&#039;t tell they are ryanmen waits in-game with such certainty. That makes any strategy that could come of this useless as long as the overall probability of there being a wait in some suit is 1 in 3. Any ideas?</description>
		<content:encoded><![CDATA[<p>Might be on to something here. Here&#8217;s the statistics for riichis on ryanmen-like waits only:</p>
<p>2744 riichis<br />
725 had a wait in the same suit<br />
Ratio: 26.421%</p>
<p>You can see why a strategy for spotting ryanmen waits is important here. Even though a large number (71%) of the riichis were on ryanmen-like waits, we can&#8217;t tell they are ryanmen waits in-game with such certainty. That makes any strategy that could come of this useless as long as the overall probability of there being a wait in some suit is 1 in 3. Any ideas?</p>
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		<title>By: umai</title>
		<link>http://www.osamuko.com/2009/07/10/lets-debunk-some-mahjong-superstitions/comment-page-1/#comment-1890</link>
		<dc:creator>umai</dc:creator>
		<pubDate>Thu, 23 Jul 2009 19:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=508#comment-1890</guid>
		<description>Hmm, I removed tsumokiris as well, didn&#039;t seem to make much of a diference though.

3841 riichis
1240 had a wait in the same suit
Ratio: 32.283%</description>
		<content:encoded><![CDATA[<p>Hmm, I removed tsumokiris as well, didn&#8217;t seem to make much of a diference though.</p>
<p>3841 riichis<br />
1240 had a wait in the same suit<br />
Ratio: 32.283%</p>
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