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	<title>Comments on: Playing Faster Mahjong</title>
	<atom:link href="http://www.osamuko.com/2009/06/29/playing-faster-mahjong/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/</link>
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		<title>By: SedoKai</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-4170</link>
		<dc:creator>SedoKai</dc:creator>
		<pubDate>Mon, 31 Oct 2011 03:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-4170</guid>
		<description>I think I need to start playing on whatever servers you all are on, as you clearly don&#039;t think too much at all when you play.  @taiga, try feeling iisou, manzu, and hatsu when you pick them up. =P</description>
		<content:encoded><![CDATA[<p>I think I need to start playing on whatever servers you all are on, as you clearly don&#8217;t think too much at all when you play.  @taiga, try feeling iisou, manzu, and hatsu when you pick them up. =P</p>
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		<title>By: Poochy.EXE</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-2044</link>
		<dc:creator>Poochy.EXE</dc:creator>
		<pubDate>Mon, 03 Aug 2009 22:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-2044</guid>
		<description>For those of you who find yourself needing an extra second to think on your first discard, I usually form a hierarchy of lone honors before I even see my hand, based on what the round wind and my position wind are, and what the dora is (if it&#039;s an honor at all).

In general, if I have a single one of a wind that is neither the round wind nor my position wind nor the dora, I&#039;ll discard it without hesitation.
Failing that, if I have a single one of my position wind (unless it&#039;s also the round wind), I&#039;ll discard that without hesitation.
Lone dragons are next to go after that, then the round wind is on the bottom of the list.

Also, I&#039;ll usually do most of my thinking during other players&#039; turns. By the time my turn comes around, I&#039;ll usually have decided what I&#039;ll discard in most cases. Usually I&#039;ll have one tile that I&#039;ll most likely discard, save for a few unlikely cases for the tile I draw. If I&#039;m playing a game with a double-click/tap system (Jan Ryu Mon or Mahjong Fight Club, for examples), I&#039;ll click/tap that tile once, then as soon as I verify that the tile I drew isn&#039;t one of the special cases in which I&#039;d discard something else, I click/tap the tile a second time to discard it.

During other players&#039; turns, I&#039;ll also decide what tiles I&#039;d chi or pon, and what tiles I&#039;d pass on.</description>
		<content:encoded><![CDATA[<p>For those of you who find yourself needing an extra second to think on your first discard, I usually form a hierarchy of lone honors before I even see my hand, based on what the round wind and my position wind are, and what the dora is (if it&#8217;s an honor at all).</p>
<p>In general, if I have a single one of a wind that is neither the round wind nor my position wind nor the dora, I&#8217;ll discard it without hesitation.<br />
Failing that, if I have a single one of my position wind (unless it&#8217;s also the round wind), I&#8217;ll discard that without hesitation.<br />
Lone dragons are next to go after that, then the round wind is on the bottom of the list.</p>
<p>Also, I&#8217;ll usually do most of my thinking during other players&#8217; turns. By the time my turn comes around, I&#8217;ll usually have decided what I&#8217;ll discard in most cases. Usually I&#8217;ll have one tile that I&#8217;ll most likely discard, save for a few unlikely cases for the tile I draw. If I&#8217;m playing a game with a double-click/tap system (Jan Ryu Mon or Mahjong Fight Club, for examples), I&#8217;ll click/tap that tile once, then as soon as I verify that the tile I drew isn&#8217;t one of the special cases in which I&#8217;d discard something else, I click/tap the tile a second time to discard it.</p>
<p>During other players&#8217; turns, I&#8217;ll also decide what tiles I&#8217;d chi or pon, and what tiles I&#8217;d pass on.</p>
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		<title>By: 11218</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-1712</link>
		<dc:creator>11218</dc:creator>
		<pubDate>Wed, 15 Jul 2009 03:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-1712</guid>
		<description>How about when JRM stops being slow as fuck. 5 seconds per move because of the shitty client? I can finish books in the time that it takes to play through an entire hanchan.</description>
		<content:encoded><![CDATA[<p>How about when JRM stops being slow as fuck. 5 seconds per move because of the shitty client? I can finish books in the time that it takes to play through an entire hanchan.</p>
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		<title>By: w/e</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-1684</link>
		<dc:creator>w/e</dc:creator>
		<pubDate>Mon, 13 Jul 2009 23:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-1684</guid>
		<description>temeraire go fucking back to JRM</description>
		<content:encoded><![CDATA[<p>temeraire go fucking back to JRM</p>
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		<title>By: Golgo 13</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-1414</link>
		<dc:creator>Golgo 13</dc:creator>
		<pubDate>Fri, 03 Jul 2009 19:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-1414</guid>
		<description>Just don&#039;t complain when I take a second to process a 3-way riichi with variable waits.</description>
		<content:encoded><![CDATA[<p>Just don&#8217;t complain when I take a second to process a 3-way riichi with variable waits.</p>
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		<title>By: Puyo</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-1410</link>
		<dc:creator>Puyo</dc:creator>
		<pubDate>Fri, 03 Jul 2009 17:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-1410</guid>
		<description>actually tenhou have officially claimed that they made artificial lags.</description>
		<content:encoded><![CDATA[<p>actually tenhou have officially claimed that they made artificial lags.</p>
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		<title>By: drob</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-1398</link>
		<dc:creator>drob</dc:creator>
		<pubDate>Fri, 03 Jul 2009 08:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-1398</guid>
		<description>&gt;The real trick is to think about your hand during other people&#039;s turns.
While watching other people&#039;s discards - it&#039;s important to know if it&#039;s tsumokiri or not.</description>
		<content:encoded><![CDATA[<p>&gt;The real trick is to think about your hand during other people&#8217;s turns.<br />
While watching other people&#8217;s discards &#8211; it&#8217;s important to know if it&#8217;s tsumokiri or not.</p>
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		<title>By: kevo</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-1360</link>
		<dc:creator>kevo</dc:creator>
		<pubDate>Thu, 02 Jul 2009 05:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-1360</guid>
		<description>Usually, at the start of a hand I&#039;ll be a little slow and take an extra second or two on each draw. The real trick is to think about your hand during other people&#039;s turns. Even if you&#039;re working with straights and have tons of strangely patterned runs, you should be prepared for any tile drawn because you have been simulating them in your head. I don&#039;t really mind slow play that much, the 5 second +10 second thing (I don&#039;t even know what the time is, I never hit it before) is just fine.</description>
		<content:encoded><![CDATA[<p>Usually, at the start of a hand I&#8217;ll be a little slow and take an extra second or two on each draw. The real trick is to think about your hand during other people&#8217;s turns. Even if you&#8217;re working with straights and have tons of strangely patterned runs, you should be prepared for any tile drawn because you have been simulating them in your head. I don&#8217;t really mind slow play that much, the 5 second +10 second thing (I don&#8217;t even know what the time is, I never hit it before) is just fine.</p>
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		<title>By: Senjo</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-1355</link>
		<dc:creator>Senjo</dc:creator>
		<pubDate>Thu, 02 Jul 2009 00:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-1355</guid>
		<description>ron5 : Yeah, I saw it even as a 4th honor discarded. But tenhou can&#039;t correct everything.</description>
		<content:encoded><![CDATA[<p>ron5 : Yeah, I saw it even as a 4th honor discarded. But tenhou can&#8217;t correct everything.</p>
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		<title>By: TACOS</title>
		<link>http://www.osamuko.com/2009/06/29/playing-faster-mahjong/comment-page-1/#comment-1340</link>
		<dc:creator>TACOS</dc:creator>
		<pubDate>Wed, 01 Jul 2009 14:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.osamuko.com/?p=497#comment-1340</guid>
		<description>in b4 sux</description>
		<content:encoded><![CDATA[<p>in b4 sux</p>
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