Playing Faster Mahjong

June 29th, 2009 by 11218

Hello, Temeraire here. Recently, due to the advent of Saki, I’ve been getting very annoyed about how various people in 7447 use far more thinking time than is needed. As I’ve thought upon this subject, I realize that this is hardly limited to the newbies of /a/ and /jp/ who fag up in ari red hanchan. This disease affects the entire mahjong world, disregarding rulesets, nationalities, and ages to inflict its pain upon the uninfected.

Now, I am not expecting everybody to suddenly improve after reading this article (I’m lying), but you slow people should know that it’s bothering the other people who play faster than you and is impatient. If I’m reading a page of a book between turns in 3p (no "Oh no, 3p goes way faster than 4p, so I need time to think" excuses, please), that should be seriously slow enough to be distressing. You’re probably not asking “How do I not bother people with my slowness and improve my abilities”, because you don’t care about everybody else. Well, no need to panic, I’ve written this article to help you with your speed.

First, a little bit about how I play. In real life, I usually take about a second to tsumokiri. Of this second, about .5 seconds comes from me taking the tile from the wall (maybe a bit longer if the wall is opposite me), .2 seconds to recognize the tile and decide that I don’t need it in my hand, and .3 seconds to discard the tile. Obviously, if I decide to keep the tile, it’ll take a bit longer to take the tile from my hand and discard it, but I usually don’t take longer than 3 seconds. On the internet, I take a bit less time. There is the drawing of the tile (depending on how fast the program will do it, mostly .2 seconds or so), .2 seconds to recognize the tile and see if I need it, and .3 to mouse over and click the tile that I don’t need. If there’s one thing that I’m proud of in my mahjong, it’s that I play decently fast.

A little help for the absolute beginners first, those who have never played a game of mahjong before (or not with the ruleset that you’ll be using). If you’ve never played any kind of mahjong before, familiarize yourself with the tiles. This includes learning what those funny symbols mean, how to stack the walls, etc. Learning the ruleset is extremely important for everybody, even for the fast people. If you’re playing online, knowing what the flashing buttons do is important as well.

For the people who have played around a bit, but still aren’t very fast, consider doing some of those What Would You Do problems, like on Japanese puro sites. Working out your waits can cut precious seconds off your thinking time, and considering what to do with your hand in the beginning and middle helps with speed immensely.

The ones who have played a lot of games can be tough to help. What I would do is play with unorganized tiles. If you’re on Tenhou or somewhere else that organizes your tiles for you, tough luck. If you’re playing in real life, or something like JRM, don’t organize your tiles. Glance through them, and then organize them in your head. This is also helpful as a defense against players that look at your hand when you discard. For instance, if they recognize that you put your honors at your right, then sou, and you throw an 8 sou from your extreme right, they’ll know that you don’t have any honors or 9 sou in your hand.

I know that at times, people need a bit of time to mull over their decisions; I do that as well. However, you should try to limit those times as much as possible. As I see it, there are about four situations in which you will need time to think.

1: Starting hand, deciding what to do when something isn’t obvious.

2: You’re at the crossroads, deciding which way to go with your hand. Throw those terminals and honors and go for tanyao? Or go for honitsu?

3: You know somebody is in tenpai, and you can’t afford to deal in their hand.

4: You’re in tenpai, and you have to decide on what your wait is, or deciding which tile to throw (for example: 23456s, go for 25 or 36? Another: 2345m88p67s, throw 2 or 5m?)

Well, the only way I can think of cutting your time is to practice, think fast, and think ahead.

Hopefully, this has been a little helpful for you. Don't be afraid to work out your own methods of improving your speed, as long as you do it. I'll be expecting everybody in 7447 to play at my speeds within a month, so you best prepare.

15 Responses to “Playing Faster Mahjong”

  1. ron5 Says:

    Tenhou speedy tsumokiri advanced puro tip: Double click to discard the tile you picked up.
    Also, make use of the cruise control buttons.

    I'm also getting annoyed by slowpoke players in 7447 lately, which is the main reason why I almost only play fast speed in 7447 now.

  2. Taiga Says:

    Amateur.
    A real fast player would feel the tile in the precise moment he draws it, and without the need to look at it, tsumokiri or deal a tile from inside the hand with the other hand.
    Tsumokiri'ng hakus would be a good start.

  3. 11218 Says:

    Well, excuse me for not being able to feel anything with my thumb, ass.

  4. puyo Says:

    Quite interesting to see such a topic on a mahjong blog. I would also like to give some advice to improve game speed:

    1. the “nakinashi” button. ALWAYS turn it on when it is clear that you are not going to call any tiles (e.g. bad hand with no honor pairs, or during betaori), and I do have a habit to turn the button on at the time I was dealt a hand. In advanced tables this is even more important because there is such a technique called “lag reading”, which is to read opponents tiles by analyzing the lags. The gametime can be shortened by 50% if all the players turn nakinashi on until they want to call tiles.
    2. Develop a habit to think during not only your turn but also other’s. For example, if you have a honitsu hand is like this: 2336678889m, you really need to think which man tiles you are going to call (in this example you should call 134678m but not 59m) and what to discard after calling. Try to plan it ahead. What I exactly mean is to make a good plan BEFORE those tiles come out, and make the best use of your time by thinking during your opponents’ turn. If your left hand player discard a 9m and you stop for 10 secs before drawing tiles, it is annoying, and also teach others something about your hand.

    Though, there are occasions that are critical and difficult so you may need more time. This is totally okay but please restrict those “choukou”(long thinking) to at most once per hand on average.

  5. UmaiKeiki Says:

    I play tenhou with one hand on the Esc key. It's a fast way to pass on callable tiles and to tsumokiri.

    I used to use the 鳴かない button a lot to correct "pon palace" type of bad habits when I was a beginner. Now I don't need it for speed so much as I use it to prevent people from reading my hand when I pass. I can think of at least one good example where someone held tightly a Hatsu in late game after I visibly passed on one in early game. Another time someone on IRC correctly guessed I was making chiitoitsu after I passed a lot of ponnable tiles.

    I never liked the idea of lag reading, though, because it's a habit that can't easily be used in real Mahjong.

  6. ron5 Says:

    It seems to me that tenhou uses some artificial lag with honor tiles even if nobody can pon those. Did anyone else notice that?

  7. TACOS Says:

    in b4 sux

  8. Senjo Says:

    ron5 : Yeah, I saw it even as a 4th honor discarded. But tenhou can't correct everything.

  9. kevo Says:

    Usually, at the start of a hand I'll be a little slow and take an extra second or two on each draw. The real trick is to think about your hand during other people's turns. Even if you're working with straights and have tons of strangely patterned runs, you should be prepared for any tile drawn because you have been simulating them in your head. I don't really mind slow play that much, the 5 second +10 second thing (I don't even know what the time is, I never hit it before) is just fine.

  10. drob Says:

    >The real trick is to think about your hand during other people's turns.
    While watching other people's discards - it's important to know if it's tsumokiri or not.

  11. Puyo Says:

    actually tenhou have officially claimed that they made artificial lags.

  12. Golgo 13 Says:

    Just don't complain when I take a second to process a 3-way riichi with variable waits.

  13. w/e Says:

    temeraire go fucking back to JRM

  14. 11218 Says:

    How about when JRM stops being slow as fuck. 5 seconds per move because of the shitty client? I can finish books in the time that it takes to play through an entire hanchan.

  15. Poochy.EXE Says:

    For those of you who find yourself needing an extra second to think on your first discard, I usually form a hierarchy of lone honors before I even see my hand, based on what the round wind and my position wind are, and what the dora is (if it's an honor at all).

    In general, if I have a single one of a wind that is neither the round wind nor my position wind nor the dora, I'll discard it without hesitation.
    Failing that, if I have a single one of my position wind (unless it's also the round wind), I'll discard that without hesitation.
    Lone dragons are next to go after that, then the round wind is on the bottom of the list.

    Also, I'll usually do most of my thinking during other players' turns. By the time my turn comes around, I'll usually have decided what I'll discard in most cases. Usually I'll have one tile that I'll most likely discard, save for a few unlikely cases for the tile I draw. If I'm playing a game with a double-click/tap system (Jan Ryu Mon or Mahjong Fight Club, for examples), I'll click/tap that tile once, then as soon as I verify that the tile I drew isn't one of the special cases in which I'd discard something else, I click/tap the tile a second time to discard it.

    During other players' turns, I'll also decide what tiles I'd chi or pon, and what tiles I'd pass on.

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